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![]() ![]() At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. These drowned do not naturally despawn unless the world is set to Peaceful difficulty. Their eyes give off a glow effect, but not any light levels.ĭrowned spawn during the generation of certain ocean ruin structures. The only way drowned can spawn with armor is if they used to be a zombie with armor. They are the only zombie variant within the game that cannot spawn naturally with any armor. in Java Edition, they also have a small chance of spawning while riding a chicken, creating a drowned chicken jockey. ![]() They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.ĭrowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. ![]() They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. In Bedrock Edition, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller. In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level this restriction does not apply to rivers. In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). They spawn at higher rates in rivers and dripstone caves than in ocean biomes. ![]() Drowned spawn naturally at light level of 0 in all ocean biomes, aquifiers in the dripstone caves biome, and river biomes. ![]()
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